Philip Escobedo started their work experience in 2013 at The Shubert Organization, where they served as an Usher and Director. In 2016, they joined Tapinator, Inc. as a Unity Game Designer, and worked there until 2017. Additionally, in the same year, they also worked as a Community, Development, and QA Intern at Katapult, where they assisted the Community Lead in outreach efforts, logged QA issues from social media, and tracked personal QA in an Excel spreadsheet for the Development Lead.
Philip Escobedo completed their Bachelor's Degree in Game Design at Full Sail University from 2013 to 2015. Prior to that, they attended Roswell High from 2001 to 2005, where they focused on Game Design as well. Additionally, they obtained several certifications, including "Blender Essential Training" from Lynda.com in April 2019, "Foundations of Programming: Fundamentals" from Lynda.com in July 2016, "Learn Photoshop Compositing: Ten-Minute Techniques" from Lynda.com in July 2016, and "Materials and Lighting in Unity" from Lynda.com in July 2016.
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