Tipul is obsessed with building multiplayer game systems that push players to compete against and alongside each other in dramatic, innovative ways. His twenty-year career in games includes design for Full Spectrum Warrior 2, The Saboteur, Halo: Reach, and Destiny. He also founded a (very) tiny independent game studio responsible for House of the Dying Sun. Most recently, Mike was a Creative Director at Bungie on an unannounced project.
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