Toadman Interactive
Daniel Andersson has extensive experience in narrative design, writing, and level design within the video game industry. At Toadman Interactive since November 2013, Daniel has shaped project narratives and developed detailed lore, characters, and dialogues. Prior to Toadman, Daniel served as a Level Designer at Ghost Development, where responsibilities included gameplay level creation from design to testing, and as Lead Narrative Designer and Writer at Zeal game studio, overseeing story-driven campaign development. Daniel's career began at wwg worldwidegames GmbH, where a role in Quality Assurance and game design was pursued. Daniel holds a degree from Gotland University and has foundational education from Lars Kagg.
This person is not in any teams
This person is not in any offices
Toadman Interactive
1 followers
Toadman is an independent studio on a mission to be the best creators of RPGs.