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Lars-Erik Ronnheden

Audio Engineer at Toca Boca

Lars-Erik Ronnheden has a diverse work experience in the fields of audio engineering, programming, and interactive development. Lars-Erik began their career at Polyfied in 2002, where they worked as an interactive developer and designer. During this time, Lars-Erik was involved in various projects for institutions, municipalities, medicine, and the game industry. In 2013, they took on the role of producer for the Unity Engine plugin Particle Playground, focusing on development and production pipeline. Lars-Erik continued their work at Polyfied until 2018. In 2015, they joined Toca Boca as a programmer and later transitioned to the role of an audio engineer in 2022. Overall, Lars-Erik has gained extensive experience and expertise in various aspects of software development and design.

Lars-Erik Ronnheden pursued their education from 1990 to 1995 at the Nintendo Entertainment System. During this time, they focused on developing rapid thumb movements, acquiring expertise in this particular skill set. The specific field of study is not mentioned in the provided information.

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