Torn Banner Studios
Ivan Tabashki is a seasoned Sr. Engine/Graphics Programmer at Torn Banner Studios, involved in pre-production and technical development for No More Room in Hell 2, along with providing updates and live support for Chivalry 2 across multiple platforms since September 2022. Prior to this, Ivan spent five years at Ubisoft Sofia, where contributions included low-level memory and rendering optimizations for Assassin's Creed® Valhalla Dawn of Ragnarök and GPU optimizations for water rendering on Skull & Bones. Ivan began at Ubisoft as a Junior Engine Programmer, assisting in the porting of Assassin's Creed® Rogue to PS4 and leading tools upgrades. Ivan holds a Bachelor of Engineering in Electrical & Computer Engineering, expected in 2025, and a Bachelor's degree in Applied Mathematics from Sofia University St. Kliment Ohridski.
This person is not in any teams
This person is not in any offices