Stephanie Rivet

Lead Producer at Treehouse Games

Stephanie Rivet has a diverse work experience in the gaming industry. Stephanie started their career at Electronic Arts as a QA Tester Contractor in 2010, where they were involved in determining hardware compatibility and performance for various games. In 2013, they joined Riot Games as a QA Analyst and later transitioned to the role of Sr. QA Analyst. During their time at Riot Games, Stephanie worked on multiple projects, including Bilgewater: Burning Tides, Butcher's Bridge (Map), Ascension, and various game modes. Stephanie also served as a QA Lead and Game Producer on the League of Legends - Modes team, where they focused on project management, team coordination, and delivering high-quality products. Currently, Stephanie is working at Treehouse Games as a Producer, with their most recent role being Lead Producer.

Stephanie Rivet's education history includes attending Baton Rouge Community College, although the specific time frame and degree information is not provided. In addition to their college education, Stephanie has obtained two certifications: ICAgile Certified Professional in Agile Team Facilitation (ICP-ATF) in August 2016 and ICAgile Certified Professional (ICP) in May 2015.

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