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Pablo Ortiz

Senior Technical Designer at Treyarch

Pablo Ortiz has a diverse work experience in the gaming industry. Pablo began their career as a Zirtual Assistant at Zirtual in 2012. In 2013, Pablo worked as a Design Intern at Treyarch and also as a Game Designer for Rhea - USC Games, where they contributed to the development of a virtual reality game.

The following year, Pablo took on a Level Design Internship at Electronic Arts (EA)/Visceral Games. Pablo then joined Polyseum - USC Games in 2014 as a Game Designer, where they played a key role in the development of a networked first-person shooter.

In 2015, Pablo returned to Treyarch and held various roles including Associate Game Designer, Game Designer (Scripter), and their most recent position as a Senior Technical Designer. Pablo remained with Treyarch until the provided data.

Pablo Ortiz received their Bachelor of Science degree in Computer Games and Programming Skills from the University of Southern California between 2010 and 2015.

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