Jonathan Betancourt

Senior Game Designer at Tripwire Interactive

Jonathan Betancourt has a diverse range of work experiences in the gaming industry. Jonathan started their career at Each One Reach One as a Concessions Volunteer, where they ensured customer satisfaction and assisted with inventory checks. Jonathan then worked at Emergent Game Group as a Research Assistant, where they contributed to the development of various projects, including FriendFinder and Ellis Island. During their internship at Cartoon Network, Jonathan gained experience in Quality Assurance by testing and documenting bugs and issues with digital products. At Tripwire Interactive, Jonathan served in multiple roles, including Quality Assurance and Game Designer. Jonathan mentored team members and created test cases and documentation for quality assurance. In their current position as Senior Game Designer, Jonathan focuses on improving the gameplay experiences of Killing Floor 2 by creating and implementing design concepts and incorporating feedback from playtesters and the community. Overall, Jonathan has demonstrated their passion for gaming and their ability to contribute to the development and improvement of gaming experiences.

Jonathan Betancourt attended the Georgia Institute of Technology from 2010 to 2014, where they pursued a degree in Computational Media.

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Timeline

  • Senior Game Designer

    July, 2022 - present

  • Game Designer

    May, 2020

  • Associate Game Designer

    March, 2018

  • Senior Quality Assurance

    June, 2017

  • Quality Assurance

    May, 2014