Sergey Andreev has been working in the software engineering industry since 2013. From 2013-2015, they worked as a Software Engineer at ЦНИИ робототехники и технической кибернетики, where they participated in creating simulators for various autonomous robotic devices. From 2015-2020, they worked at Tech Round as a Middle/Senior Unity3D/C# Developer, where they were involved in development of a mobile game and had responsibilities such as features development, bug fixing, and code polishing. Currently, they are a Senior/Tech Lead Unity3D/C# Developer at ShapesXR, where they are responsible for software architecture design and implementation, as well as fully designing and implementing different core systems for VR apps.
Sergey Andreev obtained a Bachelor's degree in Mechanical Engineering, Robotics, and Automatics from Peter the Great St.Petersburg Polytechnic University between 2009 and 2013. Sergey then went on to obtain a Master's degree in the same field from the same university between 2013 and 2015.
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