Alvin Wong

Level Designer at Ubisoft Singapore

Alvin Wong is an experienced level and game designer with a background in developing engaging game content and features. Currently serving as a Level Designer at Ubisoft Singapore since July 2019, Alvin has contributed to high-profile titles such as Assassin's Creed Mirage and previously worked on Assassin's Creed Valhalla and Immortals Fenyx Rising. Prior to Ubisoft, Alvin held various positions at XII Braves Pte Ltd, focusing on live service content for Valiant Force, and completed a Game Design Internship at Witching Hour Studios, developing player character abilities for Masquerada: Songs and Shadows. Early career experience includes game testing at Electronic Arts Asia Pacific Pte Ltd and technical support at Pluto Technology Pte Ltd. Alvin holds a Bachelor of Arts in Game Design from DigiPen Institute of Technology Singapore and a Diploma in Games Design & Development from Singapore Polytechnic.

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Singapore, Singapore

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Ubisoft Singapore

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Since opening its doors in 2008, Ubisoft Singapore has become the biggest AAA game development studio in Southeast Asia. The 500-strong studio is home to 35+ different nationalities focused on delivering ambitious gaming experiences to our players. Ubisoft Singapore has been contributing to all the Assassin’s Creed® titles since Assassin’s Creed® II. It innovated within the franchise as the studio behind the naval battle gameplay and water technology in Assassin’s Creed® III, Assassin’s Creed® IV Black Flag® and most recently in Assassin’s Creed® Valhalla. Its expertise in AAA and live operations, combined with a passion for naval gameplay, pushed the team to lead the development of Skull and Bones™ revealed at E3 in 2017. Come on board and experience life at Ubisoft Singapore for yourself: ubi.li/P7DTk


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201-500

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