Barry Lim is a Senior Technical Animator at Ubisoft Singapore, where Barry handles the Animated Sails pipeline for ships on skulls & bones. Previously, Barry worked as a CG/VFX Supervisor at Omens Studios, 10 Dimensions Studios, and Digital Domain China, where Barry developed and managed departments, implemented industry workflows, and provided creative solutions. Barry also has experience as an Animation Director at Black Dragon Entertainment, Lead Animator at CGCG Xiamen, and as a Lecturer at various institutions. Barry's expertise includes managing teams, pipeline development, animation, rigging, and providing strategic direction for VFX and Animation production.
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