Calvin Seah

Level Designer at Ubisoft Singapore

Calvin Seah has a Bachelor of Arts in Game Design from DigiPen Institute of Technology Singapore. Calvin has a background in Game & Entertainment Technology from Temasek Polytechnic. Calvin has experience as a Level Designer at Ubisoft Singapore, working on an unannounced project. Previously, Calvin was a Quest Designer on "Assassin's Creed Mirage" and "Assassin's Creed Valhalla: The Siege of Paris," where Calvin managed quest development, collaborated with various team members, and ensured a smooth player experience. Calvin also served as a Teaching Assistant for Game Design modules at DigiPen Institute of Technology Singapore and worked as a Board Game Retail Employee at Games@PI.

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Ubisoft Singapore

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Since opening its doors in 2008, Ubisoft Singapore has become the biggest AAA game development studio in Southeast Asia. The 500-strong studio is home to 35+ different nationalities focused on delivering ambitious gaming experiences to our players. Ubisoft Singapore has been contributing to all the Assassin’s Creed® titles since Assassin’s Creed® II. It innovated within the franchise as the studio behind the naval battle gameplay and water technology in Assassin’s Creed® III, Assassin’s Creed® IV Black Flag® and most recently in Assassin’s Creed® Valhalla. Its expertise in AAA and live operations, combined with a passion for naval gameplay, pushed the team to lead the development of Skull and Bones™ revealed at E3 in 2017. Come on board and experience life at Ubisoft Singapore for yourself: ubi.li/P7DTk


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