Gavin Lim

Junior UI Technical Artist at Ubisoft Singapore

Gavin Lim is a Junior UI Technical Artist at Ubisoft Singapore, a position held since August 2023, after previously serving as a UI Technical Artist Intern. A full-time Game Design student at DigiPen Institute of Technology Singapore from September 2020 to February 2024, Gavin Lim engaged in game design, art, and programming while managing projects such as a 3D hack-n-slash game and a 2.5D narrative adventure. Experience also includes roles as a Games Facilitator at The Mind Cafe and Section Commander in the Singapore Armed Forces. Prior to Ubisoft, Gavin Lim worked as a QA Assistant during two internships on Skull and Bones and gained a diploma in Game Development from Singapore Polytechnic, where project management and teamwork were key components of various game development projects.

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Singapore, Singapore

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Ubisoft Singapore

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Since opening its doors in 2008, Ubisoft Singapore has become the biggest AAA game development studio in Southeast Asia. The 500-strong studio is home to 35+ different nationalities focused on delivering ambitious gaming experiences to our players. Ubisoft Singapore has been contributing to all the Assassin’s Creed® titles since Assassin’s Creed® II. It innovated within the franchise as the studio behind the naval battle gameplay and water technology in Assassin’s Creed® III, Assassin’s Creed® IV Black Flag® and most recently in Assassin’s Creed® Valhalla. Its expertise in AAA and live operations, combined with a passion for naval gameplay, pushed the team to lead the development of Skull and Bones™ revealed at E3 in 2017. Come on board and experience life at Ubisoft Singapore for yourself: ubi.li/P7DTk


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