Germaine Lee

Junior Ui Technical Artist at Ubisoft Singapore

Germaine Lee is a skilled professional with experience in 3D modeling, animation, and creating virtual reality game experiences. Germaine has worked with companies like Ubisoft Singapore, Infinity Core, ST Engineering, and Far East Organization. Currently holding the title of Junior UI Technical Artist at Ubisoft Singapore, Germaine is pursuing a Bachelor of Arts degree in User Experience and Game Design at DigiPen Institute of Technology Singapore. The educational background from Singapore Polytechnic focused on Games Design and Development with a specialization in Game Artist.

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Ubisoft Singapore

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Since opening its doors in 2008, Ubisoft Singapore has become the biggest AAA game development studio in Southeast Asia. The 500-strong studio is home to 35+ different nationalities focused on delivering ambitious gaming experiences to our players. Ubisoft Singapore has been contributing to all the Assassin’s Creed® titles since Assassin’s Creed® II. It innovated within the franchise as the studio behind the naval battle gameplay and water technology in Assassin’s Creed® III, Assassin’s Creed® IV Black Flag® and most recently in Assassin’s Creed® Valhalla. Its expertise in AAA and live operations, combined with a passion for naval gameplay, pushed the team to lead the development of Skull and Bones™ revealed at E3 in 2017. Come on board and experience life at Ubisoft Singapore for yourself: ubi.li/P7DTk


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