Ubisoft Singapore
Joan Hsu is a seasoned animation professional with extensive experience in the gaming industry. Currently serving as Lead Animator at Ubisoft Singapore, Joan has contributed to notable projects such as Assassin's Creed Mirage and previously held the position of Senior Animator for the Assassin's Creed Valhalla: The Siege of Paris DLC. In addition to industry roles, Joan has been an educator, working as a part-time lecturer at Nanyang Technological University and a lecturer at Singapore Polytechnic, teaching 3D character animation and game production. Joan's career also includes significant contributions to game development at IGG as a 3D Animator and various animator roles at Ubisoft Singapore and Tiny Island Productions, with a background in both 3D and 2D animation skills acquired during studies at Nanyang Technological University, where a BFA in Animation was earned.
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Ubisoft Singapore
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Since opening its doors in 2008, Ubisoft Singapore has become the biggest AAA game development studio in Southeast Asia. The 500-strong studio is home to 35+ different nationalities focused on delivering ambitious gaming experiences to our players. Ubisoft Singapore has been contributing to all the Assassin’s Creed® titles since Assassin’s Creed® II. It innovated within the franchise as the studio behind the naval battle gameplay and water technology in Assassin’s Creed® III, Assassin’s Creed® IV Black Flag® and most recently in Assassin’s Creed® Valhalla. Its expertise in AAA and live operations, combined with a passion for naval gameplay, pushed the team to lead the development of Skull and Bones™ revealed at E3 in 2017. Come on board and experience life at Ubisoft Singapore for yourself: ubi.li/P7DTk