Ubisoft Singapore
Solomon Tan is a skilled programmer with experience in game development and UI gameplay programming. They have worked on titles such as "Holy Potatoes! What the Hell?!" and "Holy Potatoes! A Spy Story?!" Collaborating with various companies, Solomon has demonstrated their ability to find and fix bugs, implement user interfaces, and modify gameplay mechanics as per designers' instructions. With a background in Computer Science and Game Design, Solomon's passion for creating engaging gaming experiences is evident in their work.
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Ubisoft Singapore
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Since opening its doors in 2008, Ubisoft Singapore has become the biggest AAA game development studio in Southeast Asia. The 500-strong studio is home to 35+ different nationalities focused on delivering ambitious gaming experiences to our players. Ubisoft Singapore has been contributing to all the Assassin’s Creed® titles since Assassin’s Creed® II. It innovated within the franchise as the studio behind the naval battle gameplay and water technology in Assassin’s Creed® III, Assassin’s Creed® IV Black Flag® and most recently in Assassin’s Creed® Valhalla. Its expertise in AAA and live operations, combined with a passion for naval gameplay, pushed the team to lead the development of Skull and Bones™ revealed at E3 in 2017. Come on board and experience life at Ubisoft Singapore for yourself: ubi.li/P7DTk