Björn Frechenhäuser is a Senior Level Artist at Ubisoft Mainz, where they currently contribute to the development of 'Anno 1800'. Previously, Björn worked on notable titles such as 'Anno 2205' and 'Might and Magic Heroes Online'. Their journey in game development began with a Bachelor's degree in Animation & Games from Fachhochschule Darmstadt, and they have held various positions in content design and level design at Ubisoft since 2013. With a passion for creating immersive environments and engaging narratives, Björn emphasizes teamwork and creativity in their work.
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