Ubisoft
Lucas Lomuscio is an experienced Game Economy & System Designer currently at Ubisoft, where responsibilities include leading monetization strategies and designing game systems for titles like BUMP SuperBrawl and JUST DANCE. With a background that includes roles at Behaviour Interactive and Gameloft, Lucas has successfully implemented monetization and retention systems, designed in-game economies, and conducted data analysis to enhance player engagement. Additionally, teaching experience in Game Economy & System Design at ICAN complements a solid educational foundation in game design and economic strategies, highlighted by a recent master's degree from Conservatoire National des Arts et Métiers.
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