Simon Henriquez is an Animation Technical Director with a specialization in character rigging using Maya, 3ds Max, and MotionBuilder. They have held various roles in the gaming industry, including Technical Artist at Quantic Dream and Team Lead at DONTNOD Entertainment. Simon’s experience also includes character artistry and rigging at Widescreen Games, Ubisoft, and Smackdown Productions. Currently, they are pursuing education at Arts Appliqués.
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