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Wai-Hung Wan

Lead Technical Artist

Wai-Hung Wan is a seasoned professional in the video game industry, currently serving as Lead Technical Artist at Ubisoft since June 2020, where efforts focus on procedural tooling development to aid artists and level designers. Prior experience includes a tenure at Cloud Imperium Games from 2015 to June 2020, leading a team in the development of procedural technology for the expansive environments of Star Citizen and enhancing asset management tools. Previous roles encompass Lead Environment Artist at Rebellion, where direction on level art for Sniper Elite: NZA 2 was provided, and a significant period at Blitz Games Studios from 2005 to 2013, contributing to projects such as Epic Mickey 2, Puss in Boots, and Paper Titans. Early career beginnings at Climax Action involved roles ranging from Artist to Senior Artist, focusing on 3D modeling and texture artistry across various platforms.

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