Yanick Cloutier is an experienced character artist with a strong background in 3D modeling and texturing, particularly in the gaming industry. Beginning as a 3D artist at Microids from February 1999 to January 2005, Yanick advanced to roles at Cinegroupe and Ubisoft, showcasing skills in character creation for major titles such as Assassin's Creed 2, Far Cry Primal, Far Cry 5, and Watch_Dogs. As a Senior Character Artist at Ubisoft since February 2015, responsibilities have included creating complex character designs and leading teams in character production. Yanick holds a degree in 2D/3D animation from I.C.A.R.I. and an arts degree from Cégep de l'Abitibi-Témiscamingue.
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