UL
Andrei Vikarchuk is a skilled 3D Graphics Programmer at UL Benchmarks since March 2020, specializing in the development of micro-benchmarks to evaluate graphics pipeline performance. Previously, Andrei served as a Software Engineer at UL Benchmarks, where tests for the Office Productivity benchmark were designed and developed. Prior experience includes a Software Engineer role at Trimble Inc. and an internship as a Programmer at Russian 3D Scanner, contributing to applications like Wrap3D and ZWrap, as well as developing topology wrapping software using C++ and OpenGL. Andrei also worked as a Software Engineer at Macnica, focusing on real-time VoIP applications with C++, OpenCV, OpenCL, and FFMPEG, and has experience as a Game Programmer at Dynamic Pixels, where gameplay logic programming was a key responsibility. Educationally, Andrei holds a Bachelor's degree in Applied Mathematics from Voronezh State University, completed in 2019.
This person is not in any teams
This person is not in any offices
UL
26 followers
UL fosters safe living and working conditions for people everywhere through the application of science to solve safety, security and sustainability challenges.