UL
Andrei Vikarchuk is a skilled 3D Graphics Programmer at UL Benchmarks since March 2020, specializing in the development of micro-benchmarks to evaluate graphics pipeline performance. Previously, Andrei served as a Software Engineer at UL Benchmarks, where tests for the Office Productivity benchmark were designed and developed. Prior experience includes a Software Engineer role at Trimble Inc. and an internship as a Programmer at Russian 3D Scanner, contributing to applications like Wrap3D and ZWrap, as well as developing topology wrapping software using C++ and OpenGL. Andrei also worked as a Software Engineer at Macnica, focusing on real-time VoIP applications with C++, OpenCV, OpenCL, and FFMPEG, and has experience as a Game Programmer at Dynamic Pixels, where gameplay logic programming was a key responsibility. Educationally, Andrei holds a Bachelor's degree in Applied Mathematics from Voronezh State University, completed in 2019.
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