Jerome Samson

Pipeline Product Owner at UNIT IMAGE

Jerome Samson has a diverse work experience spanning over two decades. Jerome is currently serving as the Head of Software Development at UNIT IMAGE since June 2021. Prior to this, they worked as a Senior Pipeline Engineer at Framestore from January 2019 to May 2021, where they contributed to the development and maintenance of in-house software tools and integration into the pipeline.

Before joining Framestore, Jerome was the Head of Pipeline at Freefolk from November 2015 to December 2018. In this role, they developed and maintained pipeline and production software tools for a team of up to 40 artists. Jerome also worked on virtualized infrastructure deployment using OVirt, Foreman, and SaltStack.

Jerome's earlier experiences include working as a Pipeline Technical Director at Method Studios, a Senior Software Engineer at Mikros Image, and a Head of Render Farm and Senior Developer at BUF Compagnie. Jerome also gained experience as a CRM Consultant at Logica and Capgemini, where they designed and implemented CRM projects and played a technical referent role.

Jerome started their career as a C++ Developer at Vivendi Universal Games, where they worked on the game "Adibou and Paziral" and implemented a platform-oriented physics engine using Renderware tools.

Jerome began their professional journey with a development internship at Drone. Overall, Jerome has demonstrated expertise in software development, pipeline engineering, and CRM consulting throughout their career.

Jerome Samson began their education journey in 1996 at EFREI - Grande école du numérique, where they pursued an Engineer's degree in Electronic and Computer science. Jerome remained at EFREI until 2001. In 2000, Jerome also attended the University of Bristol for a year, where they focused on Computer science. It is not clear whether they completed a degree at the University of Bristol or if they continued their studies there after 2001.

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