Andy Biar is an experienced software architect and engineer specializing in XR and AR technologies, currently serving as a Software Architect at Unity since December 2021. At Unity, Andy leads technical initiatives for AR Foundation and participates in the Khronos OpenXR working group. Previously, Andy has held significant roles at various companies, including Lead Unity Developer at Hashbang Games, where contributions were made to the Hitman Sniper: The Shadows project, and Senior Software Engineer at Wave, leading the Unity Client SDK development. Experiences also include serving as a Staff Engineer at Warner Bros. Entertainment, managing a team's virtual production efforts, and developing applications and prototypes across different organizations such as NBCUniversal and Universal Creative. Andy holds a Bachelor of Computer Science and Arts from Carnegie Mellon University.
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