Ben Cloward is a highly experienced technical artist currently serving as a Staff Technical Artist at Unity since July 2021, contributing to the Shader Graph Team to develop advanced shader creation tools. Prior experience includes a role as CG Supervisor at Bioware Austin, where Ben focused on shader development and graphics for the game Anthem, alongside previous work as a Senior Technical Artist on Star Wars: The Old Republic, concentrating on shader development, facial animation, and tool creation. Ben's career began at Vicious Cycle Software, where key responsibilities included rigging and animating characters, improving art pipeline efficiencies, and creating educational demo videos. Additional experience includes working as a Character Animator at Hasbro Interactive/Microprose. Ben holds a Bachelor of Arts in Design from Brigham Young University.
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