Brad Roepstorff is a Senior Graphics Engineer at Unity, where they focus on advanced graphics technologies. Previously, Brad worked at Amazon Game Tech as a Rendering Engineer from 2018 to 2021 and served as a Senior Graphics Programmer at Avalanche Studios from 2016 to 2018, where they implemented runtime code for a new particle system. Brad also held the position of Lead Graphics Programmer at Pound Sand from 2014 to 2016, overseeing graphics for their mobile game, Fantastic Plastic Squad. Earlier in their career, Brad contributed to various projects at Square Enix and 38 Studios, enhancing graphics and systems for notable games like Star Wars Battlefront II. They hold a Graduate Level Certificate in Digital Game Development from The Guildhall at SMU and a Bachelor's degree in Computer Science from Case Western Reserve University.
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