Nicolas Langley is a Senior Graphics Engineer at Unity Technologies, where they focus on rendering systems and real-time graphics. Previously, Nicolas held various engineering roles at Intel Corporation, contributing to graphics software and benchmarking applications. At Esri, they advanced the development of rendering engines and GPU-based features for the ArcGIS Runtime SDKs. Nicolas earned a Bachelor of Science in Computer Science from McGill University and a Master's Degree in Computer Science from the University of California, Los Angeles.
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