Lianne Gill possesses extensive experience in software engineering, complemented by a strong background in community support and mentorship. At Unity, Lianne held positions as a Software Engineer XR, contributing significantly to the development of XR features and leading the release of the Composition Layers package. Prior roles include a Computer Engineering Intern at Boulder Environmental Sciences and Technology, an Embedded Software Engineer at Kelvin Inc., and a Software Engineer at WinterWinds Robotics, showcasing a diverse skill set in coding, documentation, and robotics simulation. Lianne also has a history of supporting residents as a Resident Advisor and Community Assistant at the University of Colorado, alongside tutoring engineering students in various subjects. Academic achievements include an Associate’s Degree in Science from Community College of Aurora, a Bachelor's Degree in Electrical and Computer Engineering from the University of Colorado Boulder, and ongoing pursuit of a Master of Science in Computer Science at the University of Washington.
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