Rob Cupisz is a Director of Graphics Engineering with extensive experience in real-time graphics programming and tech art for games. Currently serving as a Staff Engineer at Unity Technologies, Rob specializes in low-level GPU optimization and has played a key role in the company’s flagship real-time demo productions. Previously, Rob held various positions at Unity, including Principal Graphics Engineer and Technical Director, contributing to fundamental graphics technologies. Rob holds multiple degrees in Computer Science from institutions such as Warsaw University of Technology, the University of Valencia, and the Technical University of Denmark.
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