Simon O'Connor

Staff Graphics Engineer

Simon O'Connor is an accomplished engineer and leader with over 30 years of industry experience, specializing in engines, graphics, and optimization in gaming and 3D technology. Currently, they serve as a Staff Graphics Engineer at Unity, where they focus on real-time graphics and partnerships. Previously, Simon held senior roles at Ubisoft and Creative Asylum, contributing to notable projects such as The Division and various LEGO titles. Simon's experience spans technical leadership at Perfected3D and Whispering Gibbon, where they worked on innovative 3D printing solutions, as well as programming roles that involved complex system optimizations across several gaming platforms.

Location

Newcastle Upon Tyne, United Kingdom

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