Thomas Hourdel is a Staff Graphics Engineer specializing in Emerging Technology at Unity Technologies, based in France. Previously, they held various positions at Unity, including Senior Graphics Engineer, where they managed a Tech Artist team and led significant R&D initiatives. Between 2010 and 2015, Thomas worked as a freelance Graphics Designer and Developer, creating graphics tools and independent game projects. They also contributed to the development of DOFUS 2.0 as a Level Designer at Ankama.
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