Thomas Zeng is a Staff Graphics Engineer at Unity Technologies, where they focus on XR Graphics. With extensive experience in the computer graphics industry, Thomas has worked on various advanced projects, including game engine development and platform graphics optimization. Prior to their current role, they held positions as a Senior Software Engineer and Software Engineer at Unity, as well as Lead Graphics Programmer and Graphics Programmer at CONFETTI Interactive, Inc. Thomas holds a Bachelor's degree in Computer Science from the University of California, San Diego, and is pursuing an MBA at the University of California, Davis.
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