Xiao Lei is a Graphics Engineer at Unity, where they are focused on interactive media and graphics development. Previously, they held various positions at Unity, including Senior Graphics Engineer and Software Engineer, contributing to the enhancement of low-level graphics devices and the development of a variable rate shading feature. Xiao Lei also interned at companies like Seasun Inc. and Autodesk, where they worked on multiplayer game prototypes and Vulkan rendering pipelines. They earned a Master of Science in Computer Graphics from Purdue University and a Bachelor of Engineering in Software Engineering from South China University of Technology.
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