Charlotte Baglioni

3D Environment Artist at UNSEEN Inc.

Charlotte Baglioni has a diverse work experience in the field of 3D environment art. Charlotte started their career as a 3D Generalist at TKID SAS, where they led a team and worked on architectural renders for various projects. Charlotte then worked as a part-time 3D modeler at Shade 3D while studying Japanese. After that, they joined EXOCEPTION as a 3D artist, handling client-based projects in ArchViz, security/simulator training, and video games. During this time, they also successfully shipped their first professional game. Charlotte then became a professional freelancer, specializing in Unreal Engine VR projects, prop and environment modeling, 3D modeling instruction, and sculpts for 3D printing. Charlotte also taught 3DS Max at New 3dge's school. Charlotte further expanded their experience as a 3D Environment Artist at elite3d, where they worked until 2021. Currently, Charlotte is working as a 3D Environment Artist at 2K, and they recently joined UNSEEN Inc. in 2022.

Charlotte Baglioni has a comprehensive education history in various fields. In 2007 to 2009, they pursued a BTS degree in Optique / opticien de distribution at the Institut Supérieur Optique. Later, in 2012 to 2013, they attended Écoles Aries and obtained a degree in Computer Graphics with a specialization in 3D. In 2015 to 2016, Charlotte studied Japanese Language at the Shinjuku Japanese Language Institute - SNG. Continuing their education, they attended Institut Artline from 2018 to 2019, where they earned a Bachelor's degree in 3D generalist with a minor in game art. Lastly, from 2021 to 2022, Charlotte pursued a Master's degree in Video game and digital interactive media at the Conservatoire National des Arts et Métiers.

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