David Steinberg's work experience includes the following roles:
1. CTO / Technical Director at UNSEEN Inc. since January 2022 (current position).
2. Principal Software Engineer at The Multiplayer Group (MPG) from July 2020 to January 2022.
3. Studio Technical Director at Shapefarm from August 2018 to July 2020.
4. Senior Game Programmer at SQUARE ENIX CO., LTD. (Japan) from June 2016 to July 2018. Worked on the VR experience project "Project Hikari" using Unreal Engine 4 and platforms like Oculus and Vive.
5. Senior Gameplay Programmer at BANDAI NAMCO Studios Inc. from October 2014 to May 2016. Specialized in Unreal Engine for console and PC games, focusing on gameplay and character development.
6. Technical Director at Neilo Inc. from March 2013 to September 2014. Working on an online multiplayer console game project using Unreal Engine, mainly focusing on engine expertise and production setup.
7. Senior Gameplay Programmer at Grasshopper Manufacture Inc. from May 2012 to February 2013. Provided Unreal Engine expertise and training. Also worked as a Lead Gameplay Programmer and Lead Boss Programmer on different projects.
8. Lead AI Engineer at Darkworks from March 2009 to December 2009. Responsible for managing NPC's AI, gameplay development, and animation system. Also acted as a Senior AI & Gameplay Engineer from August 2006 to February 2009.
9. Software Engineer at SoftThinks from September 2004 to August 2006. Involved in the development of data backup and recovery software for computer manufacturers.
10. AI R&D Engineer at Cryo from March 2000 to August 2001.
David Steinberg completed their education in two institutions. David first attended the Ecole d'Ingénieurs en Informatique pour l'Industrie (E3i) from 1995 to 1998, where they obtained their degree as an Ingénieur in Informatique. Following that, they pursued further studies at the Pierre and Marie Curie University from 1998 to 1999, completing a DEA IARFA degree in Artificial Intelligence.
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