Ethan Geller is an experienced audio software engineer with a diverse background in technology and music. Currently employed at Valve Corporation since May 2022, Ethan previously held positions at Meta as an Audio Research Software Engineer and at Epic Games as a Senior Audio Programmer, focusing on audio rendering and memory management for Unreal Engine and Fortnite. Experience also includes working at Dolby Laboratories in VR engineering, serving as a teaching assistant at Stanford University, and contributing to various audio software projects at PlayStation. Ethan began the career with an internship at Crittercism, alongside a range of roles in music arrangement and medical records management. Ethan holds a Master’s Degree in Music, Science, and Technology from Stanford University and a Bachelor's Degree in Composition and Percussion Performance with a minor in Computer Science from Indiana University Bloomington.
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