Jeremy Moore-Snyder

Software Engineer at VirTra

Jeremy Moore-Snyder began their work experience as a Gameplay Programmer Intern at KMI working on Making Mars, where they utilized C# and XNA libraries to develop games targeting symptoms of TBI. Jeremy focused on user interface, gameplay, debugging, and collaborated with designers. Jeremy then joined Littler Red Goblin Games as a Gameplay Programmer, working on their first Android game using C# and Unity. Their responsibilities included implementing gameplay elements, creating class hierarchies, and designing user interfaces.

Jeremy then worked as a Developer at Gamezand and as a Software Developer at Fortech Energy Inc, where they contributed to website redesigns, developed user-friendly applications, and enhanced customer service experiences. Jeremy later joined Sage Advantage as a Software Engineer, converting Silverlight functions to Telerik Rad controls and optimizing web pages for a new database.

Following this, Jeremy worked as a Software Engineer at VirTra Systems, Inc., where they helped create and maintain a game shell system using Unity. Jeremy assisted in the development of multiple games and implemented gameplay mechanics such as score tracking and achievements. Jeremy then transitioned to Modern Round Entertainment Corporation as a Software Engineer, where they were the main programmer for seven games and developed tools to streamline development processes.

Their most recent role has been as a Software Engineer at VirTra, where they have primarily focused on their Driving Simulator. Jeremy has made significant contributions to the UI, audio, and player interaction. Jeremy has also worked on the authoring tool, creating custom scenarios for the simulation.

Jeremy Moore-Snyder attended the University of Advancing Technology from 2008 to 2012, where they obtained a Bachelor's degree in computer science. Their degree focused on computer software engineering and game programming.

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Timeline

  • Software Engineer

    November, 2017 - present

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