Voodoo
Antoine Eschenbrenner is an experienced game developer currently serving as the Lead Game Dev Unity at Voodoo since January 2024, focusing on the rapid development of puzzle games and optimizing game tools. Prior to this role, Antoine held the position of DG and technical director at Pocket Story, where the development of narrative and hybrid casual games using Unity 3D and C# was a primary responsibility. Antoine's background includes significant contributions to hyper-casual game demos at TapNation, visual enhancements in simulation at S2M Consulting, and the development of educational games at The Good Drive. Overall, Antoine has a rich history of working with Unity across various companies and projects, demonstrating expertise in game design, tool creation, and user experience optimization.
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Voodoo
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Entertain and empower people. We create valuable mobile apps that entertain, inform and connect people by leveraging global creative power.