IA

Igor Aksenovskii

C++ Game Engine & Render Developer at Wargaming

Igor Aksenovskii is a skilled C++ Developer with extensive experience in game engine development and graphics programming. Currently employed at Wargaming since September 2024, Igor previously worked at Sperasoft as a C++ Developer and Render Engineer, contributing to the game engine teams for Injustice 2 Mobile and Mortal Kombat Mobile. Prior experience includes roles at Luxoft, where Igor developed an obstacle detection system for BMW AG's autopilot, and Yandex, focusing on data analysis to enhance search engine algorithms. Additionally, Igor worked at Panorama on geospatial algorithms and managed the development of a proprietary graphics engine using modern OpenGL. Igor holds a Bachelor of Applied Science in Computer Science and System Analysis from Murmansk State Technical University, completed in 2020.

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