Yahor Murashka is a seasoned Solution Architect with extensive experience at Wargaming since August 2014, where responsibilities have included leading teams and developing server-side logic for the popular MMO project, World of Tanks, utilizing Python for game scripting and C++ for enhancing core cluster components. Prior to this role, Yahor worked as a Senior Software Engineer at EPAM Systems from February 2011 to August 2014, focusing on automating data collection, extraction, and monitoring solutions. Yahor holds a B.S. in Applied Mathematics and Computer Science from Belarusian State University, completed in 2011, and has a high school diploma in Mathematics and Physics from the Lyceum of Belarusian State University, obtained in 2006.
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