Makenzie de Armas

Game Designer, D&d at Wizards of the Coast

Makenzie De Armas has a diverse work experience in the field of game design and content creation. From 2021 to the present, they have been working as a Game Designer for Wizards of the Coast, specifically focusing on Dungeons & Dragons (D&D) projects. Prior to this role, they worked as an Associate Game Designer for D&D from January 2021 to October 2022.

Before joining Wizards of the Coast, Makenzie worked independently as a TTRPG (Tabletop Role-Playing Game) Content Creator starting in March 2019 until January 2021. During this time, they collaborated with D&D Beyond and Critical Role to produce weekly encounters prior to the release of Explorer's Guide to Wildemount. Additionally, they worked as a writer and publisher, releasing multiple best-selling titles on DMs Guild. Makenzie notably served as the lead writer for The Islands of Sina Una, a D&D 5e setting based on precolonial Filipino mythology.

Makenzie's early work experience includes a role at The ADR Group, where they worked as an Assistant Copywriting Editor. From June 2015 to July 2020, they edited textual content to enhance advertising appeal, extracted information from transcripts for a remodeling competition, and developed website content.

Overall, Makenzie De Armas has demonstrated their expertise in game design, content creation, and copyediting throughout their professional journey.

Makenzie De Armas attended Chapman University from 2016 to 2020, where they earned a Bachelor of Fine Arts degree. Makenzie'sfield of study was Creative Writing, with a minor in Computer Science.

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Org chart

Timeline

  • Game Designer, D&d

    June, 2022 - present

  • Associate Game Designer D D

    January, 2021