World Cube Association
Brandon Lin is a skilled software engineer and experienced event organizer with a strong background in data science and computer science. Currently serving as a Delegate for the World Cube Association, Brandon oversees the organization of speedcubing competitions in the Mid-Atlantic region. At Figma, Brandon focuses on the graphics rendering engine, utilizing C++ and Typescript to create pixel-perfect renders. Previous experience includes roles at Meta, where Brandon developed a unified SQL compiler and supported machine learning engineers, as well as teaching assistant positions at the University of Pennsylvania in deep learning and algorithms. Brandon also has a history of volunteer work with the World Cube Association and has held several software engineering internships, demonstrating a commitment to both community engagement and technical excellence. Brandon holds a Master of Science in Engineering and a Bachelor of Applied Science from the University of Pennsylvania.
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