Xaviant
Tim Lindsey currently serves as a Professor of Interactive Design/Game Development at Savannah College of Art and Design and as a Principal Artist and Gameplay Engineer at Xaviant. Previous roles include Senior Developer at Blue Mammoth Games and Design Director/Art Director at Xaviant, where responsibilities included managing art assets for The Culling and implementing gameplay features. Tim has also been an Associate Professor at Auburn University and served as Level Design Director at CCP, managing the World of Darkness Level Design Team. Additional experience includes Lead Environment Artist at Hi-Rez Studios, Senior Artist and Level Designer at Bethesda Softworks, and Environmental Artist at Idol Minds. Educational background includes a degree in Industrial Design from Auburn University.
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