Arie Gijsenbergh is an experienced level designer with a strong background in the gaming industry. Currently serving as a Senior Level Designer at YAGER since August 2019, Gijsenbergh has previously held positions at Starbreeze Studios as a Level Designer, contributing to projects such as Crossfire and OVERKILL's The Walking Dead from May 2017 to July 2019. Prior experience includes a role as Level Designer at Bigpoint GmbH, where work involved Drakensang Online and Dragonrise from September 2014 to April 2017, as well as earlier positions as a Junior Level Designer and Level Design Intern. Gijsenbergh holds a Bachelor of Engineering (BEng) in Game Architecture and Design from Breda University of Applied Sciences and completed a Propaedeutic in Software Engineering & Serious Game Design at Fontys University of Applied Sciences.
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