Bogdan Diaconu

Principal Technical Animator at YAGER

Bogdan Diaconu is an experienced Principal Technical Animator with a comprehensive background in animation and rigging across various platforms and technologies. Currently employed at YAGER since August 2019, Bogdan's responsibilities include rigging, pipeline scripting, and maintaining character animation blueprints in Unreal Engine 4. Previous roles span multiple companies, with positions such as Senior Technical Animator and FX Artist at Playsnak and Bigpoint GmbH, where Bogdan focused on rigging, VFX, and pipeline scripting. A notable tenure at Staramba SE involved rigging models based on 3D scans of celebrities, alongside a strong foundation in Python scripting and Unreal Engine integration gained through earlier positions. Educational qualifications include an Engineer's Degree in Computer Science from Gheorghe Asachi Technical University of Iași and specialized training at Rigging Dojo in 2013.

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