George is a 29-year game industry veteran with a BA in Computer Science at Vasser and a MA in Mathematics from UCLA. His vast array of coding skills includes Assembly, C/C++ code, Unity, Shaders for PC, Wii, PS2, PS3, X360, iOS. This guy has worked on everything from engine architecture to tool creation.
George comes with a veritable library of game titles to his name spread across everything from mobile to PC to console.
He’s a speed demon in the programming seat and can mock up a game prototype quicker than you can say “technical specification.”
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