Joel Regulski

Environment Artist II at Zwift

Joel Regulski is an accomplished Environment Artist with extensive experience in the gaming industry, currently serving at Zwift since February 2018 in progressively advanced roles, including Environment Artist II. At Zwift, Joel collaborates with the Art Lead to develop immersive environments and assets for game expansions, employing skills in 3D modeling, sculpting, and texturing using tools such as Maya, Zbrush, Substance Painter, and Photoshop. Previous experience includes quality assurance roles at Insomniac Games, working on the acclaimed Spider-Man for PS4, and at Volt Workforce Solutions within Treyarch Studios, contributing to the Call of Duty franchise. Joel began in the industry as a QA Tester Intern at Bethesda Softworks, working on notable titles like Fallout 4 and Fallout Shelter. Joel holds a Bachelor's Degree in Media Arts & Animation from The Art Institutes, completed in 2014.

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Zwift

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Zwift is the app that makes indoor training fun. Connecting cyclists and runners around the world, Zwift mixes the intensity of training with the immersive and engaging play of gaming. Ride or run virtual worlds with a community that motivates you at every mile.


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