Pär Antonsson started their career in 2008 as a student at Future Games Academy. In 2010, they joined OVERKILL Software as a 3D artist, working on the PC/PSN title "PAYDAY: The Heist" and dealing with weapons, enemies, and various challenges. In 2012, Pär moved to Starbreeze Studios as a Senior Hard Surface Artist, primarily focused on developing and implementing weapons for the game Payday 2. Pär also assisted in the development of weapons and gameplay features for other projects. Currently, Pär holds the position of Lead Hard Surface Artist at 10 Chambers starting in 2022.
Pär Antonsson attended Kalmar University from 2005 to 2008, where they earned a Bachelor's degree in Human Computer Interaction. After that, from 2008 to 2010, they attended Future Games Academy. No degree or specific field of study was provided for Future Games Academy.
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