Jonathan Nascone is an accomplished Senior Character Artist with extensive experience in the video game industry spanning over two decades. Current position at 31st Union involves creating characters for an unreleased UE5 project, emphasizing a classic 80's-90's Disney and Don Bluth aesthetic. Previous experience at Cryptic Studios included leading character art for Neverwinter and contributing to Star Trek Online, focusing on character aesthetics and quality. Additional roles at Annapurna Interactive, Ubisoft Quebec City, America's Army/SAIC, Gearbox Software, Pulp Art, and White Knuckle Games highlight expertise in character modeling, texturing, and collaborative development processes. Jonathan Nascone holds a degree in 3D Art and Game Design from the Savannah College of Art and Design.
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