31st Union
Jonathan Nascone is an accomplished Senior Character Artist with extensive experience in the video game industry spanning over two decades. Current position at 31st Union involves creating characters for an unreleased UE5 project, emphasizing a classic 80's-90's Disney and Don Bluth aesthetic. Previous experience at Cryptic Studios included leading character art for Neverwinter and contributing to Star Trek Online, focusing on character aesthetics and quality. Additional roles at Annapurna Interactive, Ubisoft Quebec City, America's Army/SAIC, Gearbox Software, Pulp Art, and White Knuckle Games highlight expertise in character modeling, texturing, and collaborative development processes. Jonathan Nascone holds a degree in 3D Art and Game Design from the Savannah College of Art and Design.
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31st Union
Established in 2019, 31st Union is a San Francisco Bay Area studio formed with a common purpose of crafting highly engaging entertainment and a commitment to putting fans first. We are an association of diverse game makers driven by a passion for our art and inspired by a culture of inclusivity to build games that thrill players everywhere. We cherish our studio independence and autonomy, and value the collaborative support of our publisher 2K and parent company Take-Two Interactive, one of the world’s leading interactive entertainment companies.