Felix Björkeson has a diverse work experience in the fields of computer vision and algorithm development. Felix is currently working as a Senior Computer Vision Engineer at AirForestry, where they are developing high-capacity drones for thinning forests. Their role involves laying the groundwork for autonomous drone operation through computer vision. Prior to this, Felix worked as a Game Developer, creating an "Asteroid miner" game using the Unity game engine. Felix developed a cutting-edge voxel system for dynamically destructible objects in the game.
Before their game development role, Felix worked at Veoneer as an Algorithm Developer, contributing to the development of features for autonomous driving using long-range LiDAR sensors. Their work included developing features such as lane and curb tracking, obstacle detection and tracking, and ego motion estimation.
Earlier in their career, Felix worked as a Computer Vision Specialist at Farmic, where they partnered with DeLaval to bring a body condition camera for dairy cows to market. The camera used a structured light sensor to measure the amount of subcutaneous fat in individuals. Felix also served as a Consultant Algorithm Developer at FOTONIC, developing state-of-the-art algorithms for their time-of-flight cameras. Their work included creating proof of concept algorithms for potential customers and developing demos to showcase the functionality of their sensors.
Overall, Felix Björkeson has extensive experience in computer vision, algorithm development, and game development, with a focus on autonomous systems, forestry, and dairy farming applications.
Felix Björkeson obtained a Master of Science degree in Applied Physics and Electrical Engineering from Linköping University, attending from 2008 to 2013.
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